The yard fills up with hardware faster than the tutorial explains it. This page is the reference: one device per row, what it does, and the failure mode you will actually meet.

The devices

DeviceJobFailure modeFix
Crank Peel MachineRemoves skin in bulk; three levelsCut potatoes stuck in the hopper; unpeeled ones roll back out (1.0.1)Do not overfill; finish spots by hand
Machine hopperBuffers inputLoses potatoes on save/load before 1.0.2Update to 1.0.2; hoppers now keep contents
Water channelMoves peeled potatoes awayJams late game, causes slowdown (1.0.2)Buy channel speed levels
Potato VacuumStores potatoesDid not persist in saves before 1.0.2Update; the tank now saves
Claw CraneMoves the pile in bulkPile forms arches that refuse to collapse (1.0.1)Autopilot restacks every 3 minutes
Crane AutopilotRuns the crane unattendedRecount every 2.5 min, loudspeaker every other oneNormal; it is the game narrating itself
WheelbarrowCarries a large batchDescription did not match behaviour before 1.0.1Read the updated card
SacksPour potatoes into a hopperTore where they were caught (1.0.2)Sacks now pour into the hopper centre
Villager crateDelivers a loaded crateHolding E sacked potatoes instead of sending (1.0.2)Hold E to send the crate
Supply dropDelivers equipmentCaught on the crane (1.0.2)Update; drops land on ground or snow
LoudspeakerAnnounces recounts and eventsInterrupts you every other recountPart of the fiction; no toggle documented
FlamethrowerStorm giftAppeared early on old saves (1.0.2)Update; it is scripted to the storm

All failure modes and fixes are quoted from the 1.0.1 and 1.0.2 patch notes.

Feeding a machine is a job

A machine does not remove work; it moves work. The Crank Peel Machine removes the knife stroke and adds loading, monitoring and a finishing pass. If you do not staff those three, the machine is slower than your hands.

  • Loading. Sacks and hoppers exist because loading by hand one potato at a time defeats the point. Fill the buffer, then do something else.
  • Monitoring. A jam is silent until the pile backs up. Check the outlet whenever the quota counter stops moving.
  • Finishing. Machine-peeled potatoes need a hand pass for spots. Budget it, or your quota will stall on quality checks.

Power, chill and the storm

The storm brings cold and, with it, a free flamethrower. The 1.0.2 notes treat “the storm's chill” as a state that can persist incorrectly on old saves, which means it is a scripted modifier rather than a random weather cycle.

If a machine behaves differently after the storm — slower, stuck, or refusing input — check the save state first. Loading a pre-storm save on 1.0.2 is the documented fix for early storm effects.

What to build first, in one line

Peeling machine → hopper feeding → channel speed → vacuum storage → crane → autopilot. Each step removes the queue created by the previous one. Skipping a step creates a queue you cannot see until the yard is full.

The crane deserves its own page; it changes the pile from a queue into a resource. That is the crane and vacuum guide.